Today, we start a few weeks of an older thing — monsters for Pathfinder 1, a system that got many of us started, and which has a fond place in a lot of hearts around the world.
These monsters are inspired by creatures found in various Asian mythologies, so we hope you enjoy them. :)
This small, ugly, stooped humanoid figure is covered in fur, but its human head is bald, with an oversized nose, with a lipless mouth that reveals rows of sharp teeth. Its very breath reeks of rot and disease.
BAJANG CR 1
CN Small monstrous humanoid
Init +5; Senses darkvision 60 ft.; Perception +2
AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural armor, +1 size)
hp 11 (2d10)
Fort +0, Ref +4, Will +5
Speed 20 ft., climb 20 ft.
Melee bite +2 (1d4-1 plus disease)
Special Attacks diseased bite
Str 9, Dex 12, Con 11, Int 7, Wis 14, Cha 6
Base Atk +2; CMB +0; CMD 11
Feats Improved Initiative
Skills Climb +12, Survival +6
Languages Bajang, Common
Environment any forest
Organization solitary, pair, or troop (8-15)
Treasure incidental (alone), standard (in den/lair)
Diseased Bite (Ex) the saliva of the bajang is a sticky mess of rot and disease. Anyone bitten by a bajang must make a DC 12 Fortitude save or be afflicted with filth fever (as per the Pathfinder Roleplaying Game Core Rulebook). The save DC is Constitution-based.
Ravager (Ex) the bajang delight in destroying civilization and its trappings, and have learned how best to destroy that which civilized races have created. A bajang who spends a full minute doing nothing else but attempting to destroy a manufactured item deals 1d6 points of damage to it, ignoring any hardness. This only works on manufactured items, such as building blocks, carriages, and the like, and does not affect natural objects like rocks, trees, and such (as per GM’s discretion).
The bajang are deformed, ugly, humanoid creatures who delight in destruction, causing whatever damage they can to harm the lives of village folk and city-dwellers. Bajang’s are stunted and stocky, generally between two to three feet in height. They have a human head with a blunt nose, wispy hair, and pale brown skin. Their beady orange eyes flash with delight at pain and suffering, and their lipless mouths are permanently twisted into an evil sneer.
Bajang typically make their lairs in trees, preferring to live in dense forests or jungles. The largest population known is in rural areas where bajang often plague hunting parties who are defending the area. Bajang prefer to be within a mile of a village or city, in order to best torment those who will pass under their trees, sometimes running up to creatures, delivering a single bite, and then retreating, hoping to see the disease they carry ravage the body of their victim.
Hunters have been able to capture bajang in strong, bamboo containers, but the creatures invariably escape unless they are kept constantly fed and watered. Captive bajang who escape always attack the person who captured them, seeing their capture as a great offense, and they proceed to wreak havoc and violence on the entire family, if possible. Because of this, hunters find it far better to kill the creatures on sight rather than attempt to control them.